Juscélio Diaz
Technical artist & AI creative — real-time experiences and AI-driven tools for architecture, virtual production and interactive media, with the performance work that keeps it fast.
- Based
- Berlin Metropolitan Area
- Stack
- Unreal Engine · 3ds Max + Corona Render · C++ · Python · PyTorch · ComfyUI · LangChain
- Recognition
- 3D Awards 2026 — Best Immersive Experience
- Status
- Open to work
About
I build high-end real-time experiences and AI-driven tools for architecture, virtual production and interactive media — from LED wall pipelines to browser-based 3D applications and generative AI pipelines.
Over the past 10+ years I've delivered projects for studios and brands across Brazil, Germany, the UK, the US and Canada, including time based in Berlin working across automotive visualisation for Hyundai and Genesis, Web3 experiences and large-scale worldbuilding. My work sits at the intersection of art and technology: environment art, lighting, look development, UI/UX for interactive apps, and deep performance profiling to hit frame-rate targets on any platform.
Today my pipelines are hybrid: 3ds Max and Corona Render, Unreal Engine, ComfyUI and AI video models such as Kling — from the first still to the moving image.
What I bring
- Real-time architectural visualisation — interactive apps, configurators, Pixel Streaming
- Hybrid pipelines — 3ds Max + Corona Render, Unreal Engine, ComfyUI and AI video (Kling and other models)
- Web experiences for archviz — material configurators, 3D e-shops and first-person showrooms
- Pipeline tools in Python — like the Scene Validator for Archviz for Unreal Engine
- Virtual production pipelines optimised for LED wall environments
- Performance profiling & optimisation — GPU/CPU, draw calls, shader complexity
- Environment creation with Unreal Engine procedural workflows
- Generative AI pipelines and AI agents — PyTorch, TensorFlow, Hugging Face, ComfyUI, LangChain
- Mentoring and knowledge-sharing — 4.5+ years teaching Unreal Engine
Precisely planned, cleanly executed, measurably fast.
Experience
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Nov 2025 – May 20267 mos · Newcastle, UK
3D Visualization Artist
NVision Studios · RemoteReal-time scenes for real estate developments: interactive experiences, asset preparation and scene optimisation to keep large residential environments performant on target hardware.
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Mar 2025 – May 20261 yr 3 mos · Curitiba, Brazil
Unreal Engine Technical Artist
Chroma Garden · RemoteDelivered three architectural projects on time and to high quality standards. Owned optimisation and profiling across desktop applications and virtual production pipelines for LED wall environments.
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Aug 2024 – Mar 20258 mos · London, UK
Unreal Engine Artist
Digital Giant · RemoteLook development, lighting and shading for automotive visualisation serving Hyundai and Genesis, contributing to the studio's internal production ecosystem for consistency and faster iteration.
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May 2022 – Jun 20242 yrs 2 mos · Berlin, Germany
Unreal Engine Artist
OjinXhaus (previously Journee Live)Led and delivered real-time Web3 experiences for international brands including Macy's, Clinique and NARS. Project lead and Unreal artist on Meet the Dee — #Joytopia, launched at CES Las Vegas 2023, and technical supervision on Macy's Mstylelab, coordinating pipelines and workflows across the Unreal Engine team.
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Dec 2021 – Jun 20242 yrs 7 mos · Rio de Janeiro, Brazil
Unreal Engine Mentor
UNHIDE School · RemoteMentored students in real-time environment art and Unreal Engine workflows, guiding portfolio development and production-ready best practices.
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Oct 2021 – Jul 202210 mos · Rio de Janeiro, Brazil
Unreal Engine Generalist & 3D Artist
LightfarmReal-time and rendered 3D content for high-end advertising campaigns — modelling, lighting and look development.
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Feb 2022 – Apr 20223 mos · Toronto, Canada
Unreal Engine Artist
Underknown · ContractReal-time environments and cinematic content for documentary-style video production.
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Mar 2021 – Jul 20215 mos · New York, USA
Unreal Engine Artist
Rise New York & Partners · ContractReal-time visualisation for agency-driven creative projects.
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Oct 2017 – Oct 20214 yrs 1 mo · Curitiba, Brazil
Earlier roles
Chroma GardenProgressed from graphic design into 3D and real-time production — the foundation that led to technical art specialisation.
Unreal Engine Generalist Sep 2020 – Oct 20213D Artist Jul 2020 – Oct 2021Graphic Designer Oct 2017 – Jul 2020
Education & credentials
Education
- Think Tank Training CentreEnvironment Design for Games & Virtual Production2022 – 2023
- Universidade Metodista de São PauloBachelor's degree, Digital Games2019 – 2021
Awards
- CGarchitect 3D Awards 2026World's Best Immersive Experience — Casa Müze · World Visualization Festival, WarsawWinner
Certifications
- Epic Bootcamp 2022: AnimationINCAS Training und Projekte GmbH
- Master on Unreal Engine for ArchitectureAR / VR / XR
- Archviz 3D ArtistRendermind
- Certified Professional — 3ds MaxAutodesk
Languages
- PortugueseNative
- English
- Spanish
Top skills
Unreal EngineVirtual ProductionPixel StreamingReal-Time ArchVizEnvironment ArtPerformance ProfilingLighting & Look DevUI / UXPythonC++PyTorchTensorFlowHugging FaceLangChainAI Agents3ds Max + Corona RenderComfyUIAI Video · KlingGenerative AI